Jason W. Bay is a three-decade game industry professional, credited on dozens of video games since 1995. He's held diverse roles in the game industry including Tester, Game Designer, Technical Director, Product Manager, and Director of Studio Operations, and has been a featured speaker at international game developer conferences. He's currently a Senior Product Manager at Amazon Game Studios in Seattle, WA.
In this episode of Game Industry Career Guide Podcast, I answer a question from Ashley, who asks “My name is Ashely and I am a recruiter that is new to the Video Game recruiting world. I wanted to combine what I do with one of my favorite hobbies which is playing video games. I discovered your blog and see that you are an expert in the field. Do you have any advice for me as a recruiter or can you guide me to any blogs that can help me crack into this industry?”
In this episode, you’ll learn:
Why recruiting is important to the game industry
Three challenges to overcome to break into game industry recruiting
A strategy for accelerating your transition into game recruiting
In this episode of Game Industry Career Guide Podcast, I answer a question from Dillon, who asks “I am really interested in becoming a video game tester! I really like finding bugs and sharing about it to my friends. The only problem is I’m not a great writer. Would that be a major deal breaker?”
In this episode, you’ll learn:
The difference between creative vs. technical writing
Why technical writing is important for game testing
How you can improve your technical writing to get a job as a tester
In this episode of Game Industry Career Guide Podcast, I answer a question from Supreeth, who asks, “Hey Jason! Supreeth here, we here in India appreciate all the information provided in you website and I’m a huge fan of your podcast. So, I would feel glad if you could provide me any certain information regarding, How do I make a game programming demo to apply for jobs? How should the demo be? In video format? How do I show my code along with my demo reel?”
In this episode, you’ll learn:
Why you can’t afford not to have a game programming portfolio
How to use the “what, why, how” portfolio format
How to get your own portfolio website and your own domain name
In this episode of Game Industry Career Guide Podcast, I answer a question from Taylor, who asks “I am incredibly committed to my craft and improving at it, yet I am under the impression that when I apply for jobs, along with my application there may be 30+ talented artists who have been in the industry before. Do hiring managers occasionally consider candidates that have potential, despite not having the experience? Or do they only seriously consider ones that have industry experience?”
In this episode, you’ll learn:
How your entry-level salary fits into the game team’s hiring strategy
Why your passion and enthusiasm could be worth years of experience
The top 4 ways that a newbie can be even more valuable than a seasoned veteran
If you’ve ever watched a “making of” documentary about video games, then you’ve seen how game audio engineers use fancy microphones and software to turn everyday sounds into otherworldly effects: a dropped coin becomes a laser blast, and a dog’s bark becomes a dragon’s roar.
But have you wondered how those sounds actually get into the game? A video game can have thousands of sounds – who keeps track of them all, and who hooks them into the game engine so they play back at exactly the right time, by exactly the right characters and events? Who makes sure they sound perfect, no matter what the player might try?
I’ll tell you who does it: That’s the job of the Video Game Audio Implementer.
Chase Thompson has been an audio engineer since 2005, and has worked on best-selling game series like Halo, Fable, and Star Wars. We talk with him today to find out how he got started in his job as a Video Game Audio Implementer, and how you can start your own career working in video game audio. Read more »
If you’ve ever thought about becoming a game programmer, you were likely enticed by the obvious parts of game programming: The artificial intelligence; the physics engine; the visual effects system. And who could blame you? Those are tasty systems that players interact with most, and they’re interesting challenges to sink your code chops into.
But the meatiest code of all may be a part of the game that you’re barely aware of. In fact, it’s nearly invisible to most players, because it doesn’t even exist on your computer – it exists entirely “in the cloud.”
I’m talking, of course, about the game’s server software. Read more »
In this episode of Game Industry Career Guide Podcast, I answer a question from Anthony, who asks “One concern I have is, what if being a game designer makes me hate gaming? A friend of mine said that he has talked to developers and they have told him that it’s like eating your favorite food 20 times a day. Is that true?”
In this episode, you’ll learn:
How “crunch time” can affect your interest in games
Why I went for several months without wanting to playing games, and how I got over it
How learning to make games can actually increase your love for gaming
In this episode of Game Industry Career Guide Podcast, I answer a question from Kit, who asks “I live in a state where there is no real game development work around, which puts me in a pickle because when I graduate I will have a degree but nowhere to use it. I already know that my best bet is to move to another state like Washington, but how does someone like me who will be new to the industry land that first job when migration cost has to be a factor? I’ve heard that some companies will help with this if they really want you to work with them, but I will not have a reputation at this point so I don’t see that happening. Do you have any suggestions?”
In this episode, you’ll learn:
Why you shouldn’t move until you’ve signed an offer
Why game studios might pay you big bucks to relocate, even without experience
The 2 most effective ways to ask – and get – free money to pay for relocation