Jason W. Bay at the GDC Expo in San Francisco, CA
The Game Developers Conference (GDC) is my personal favorite industry event each year.

In the early days of video games — back in the 1970s — the game industry wasn’t really an “industry” at all. It was just a few companies with a few employees, and everybody seemed to know everybody else. But the popularity of games quickly grew, first through the “arcade boom,” and then driven by the rise of home computers and game consoles.

Now, video games are a $100 billion industry that employs tens of thousands of workers in diverse fields like art, programming, design, production, and audio. With all those people and all that technology, it’s far more difficult for game developers to keep up with each other — let alone keep up with the latest industry developments.

That’s why, each year, various industry groups host special events to bring game developers together from across the world. Some events are general-purpose for any and all game developers, while others focus on specific sub-fields within game development. What they have in common is that each offers a chance for attendees to collaborate, network, hunt for jobs, and share knowledge — all while having fun with their peers and celebrating an amazing industry. Read more »

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For game developers, job burnout can be a real risk.

So you’ve been working extra hours lately — a lot of extra hours, actually — trying hard to finish and launch your new game. You’re living the dream, building a game you love, working with a team of people you adore… so why do you feel so anxious? Why are you having trouble sleeping at night? Why do you feel so irritable with your friends, your family, and yourself?

This feeling has a name: it’s called burnout. To some, burnout is the game industry’s dirty little secret. Driven by a deep passion to create the best game under seemingly-impossible deadlines, the hours can get long and, for some developers, burnout can become a real risk.

Fortunately, burnout is easy to spot if you know how to read the signs. And once you spot it, there are simple steps to pull out of the nosedive and get back to a happy place before you rage-quit. In this article, professional job coach Edward Mellett teaches you how to spot burnout, and offers advice on how to get things back under control. Read more »

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Futuristic weapon concept art by Eliott Lilly
When it comes to your online portfolio, you’ll need more than a good aim to hit your target.

Eliott Lilly has been a concept artist in the video game industry for over a decade, and is credited on mega-franchise titles such as DOOM, F.E.A.R, and Black Ops. He currently works as a freelance artist, but he also finds time to mentor thousands of aspiring artists through his books and website.

All that coaching and question-answering has given him unique insight into three portfolio “traps” — fundamental problems that could be sabotaging your job hunt. In this guest post, Eliott discusses how to find and fix the most common art portfolio problems. Read more »

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Profile photo of Marek Makosiej, game translator localizer
Marek Makosiej is expert at translating words into profits.

Marek Makosiej is a professional technical translator and localizer for games and other software. His guest post below is aimed to help aspiring game localizers understand a bit about the industry, without getting lost in translation. If you think a job doing game localization might be for you, then don’t miss this! Read more »

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"I can't tell you how many times I get told no, it just makes me try harder every time someone says I can't do something. Find a way."
“It just makes me try harder every time someone says I can’t do something. Find a way.”

The following blog post was written by Kristofor Durrschmidt, co-founder, CEO and creative director of Crazy Viking Studios, an indie game development shop in the Seattle area.

Kris Durrschmidt: As a kid whose imagination exploded playing Atari 2600 and reading Conan the Barbarian comics, I never thought in a million years that I would be exactly where I am today, living this crazy dream where I get to make fun things that millions upon millions of people have played (and hopefully enjoyed).

It was not a direct path. These are jobs I have held, in chronological order, with life-long aspirations of working in Comic Books and/or Video Games. There is a reason I am sharing all this information, I will explain at the bottom. Read more »

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ted_wennerstrom_game_audio_composer
Game composer Ted Wennerström got here the hard way. Will you learn from his mistakes?

The following blog post was written by Ted Wennerström, a freelance video game composer, sound effects designer and producer.

Ted Wennerstrom: Having celebrated my first complete year as a full-time freelance composer and sound designer, I looked back at when I took my first stumbling steps in this harsh world of game audio. I decided to put it down as a list to not only remind myself, but to help fellow composers understand what they can expect when starting their own freelancing careers.

Here are the 5 most important lessons I’ve learned in my journey. Read more »

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This article is part of our Video Game Job Hunt Guide. Read the full guide to learn how to write a strong resume, build a winning portfolio, ace your job interviews and more.
JC Connors, Senior Video Game Manager
JC Connors has interviewed hundreds of up-and-coming video game developers. Do you have what it takes to make the cut?

J.C. Connors has been running large game studios for many years. He’s interviewed and hired literally hundreds of people, so we’ve invited him to share his best advice on how to ace your interview. His guest post below is full of high-value tips and insights, so if you’re interviewing for game jobs, keep reading!

J.C. Connors: Interviewing for game companies can be daunting. It’s a bit like being a guest star on a long-running sitcom: Everyone you are about to meet has worked together for the past five years, knows each other’s quirks and passions, cares deeply about their team and creative process – and you’re the newbie who only has an hour to impress everyone.

In the last few years, the game industry has become more competitive than ever. Big studios are shutting down, developers are focusing more on quality, and schools are graduating more talented engineers, artists, and designers than at any time in the history of video games.Read more »

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